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Virtual tree, real impact: how simulated worlds associate with the perception of limited resources

Interdisciplinary Studies

Virtual tree, real impact: how simulated worlds associate with the perception of limited resources

M. Ho, T. T. Nguyen, et al.

This research by Manh-Toan Ho, Thanh-Huyen T. Nguyen, Minh-Hoang Nguyen, Viet-Phuong La, and Quan-Hoang Vuong delves into how players' perceptions of limited resources affect their virtual behaviors in Animal Crossing: New Horizons. The study highlights the positive influence game mechanics have on pro-environmental actions, suggesting that video games could play a pivotal role in environmental education.

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~3 min • Beginner • English
Abstract
Video games have long been considered an effective educational tool. Environmental education studies have found that games positively affect the feeling of nature connectedness, producing pro-environmental attitudes and behaviors. With growing urbanization, video games also provide chances to interact with nature. During the COVID-19 lockdown, Nintendo's Animal Crossing: New Horizon (ACNH) became a household name, with millions of copies sold worldwide. The article used the Bayesian multilevel model to analyze 640 survey responses of ACNH game players from various online communities. The correlations between the perception of limited resources and virtual planting and exploiting behaviors with the varying effect among ethnicities were explored. The findings suggested positive correlations between the perception and in-game actions among all ethnicities, regardless of whether the actions are planting or exploiting. While further evidence is needed, the findings suggest the restraints of game mechanics. To foster a pro-environmental culture, stakeholders can consider video games a novel technological aid to environmental education.
Publisher
HUMANITIES AND SOCIAL SCIENCES COMMUNICATIONS
Published On
Jun 24, 2022
Authors
Manh-Toan Ho, Thanh-Huyen T. Nguyen, Minh-Hoang Nguyen, Viet-Phuong La, Quan-Hoang Vuong
Tags
Animal Crossing: New Horizons
virtual behavior
environmental education
game mechanics
survey analysis
pro-environmental behaviors
Bayesian multilevel model
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