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Effect of internet use and electronic game-play on academic performance of Australian children

Education

Effect of internet use and electronic game-play on academic performance of Australian children

M. I. Islam, R. K. Biswas, et al.

This study by Md Irteja Islam, Raaj Kishore Biswas, and Rasheda Khanam uncovers a complex relationship between internet usage, gaming, and academic performance in Australian children aged 11-17. While excessive internet use on weekdays correlates with lower academic scores, moderate weekend use enhances reading and writing skills. Notably, gaming may boost reading abilities too, but addiction to these activities poses a threat to educational outcomes. Discover the implications for parental guidance and self-regulation in the digital age.... show more
Abstract
This study examined the association of internet use, and electronic game-play with academic performance respectively on weekdays and weekends in Australian children. It also assessed whether addiction tendency to internet and game-play is associated with academic performance. Overall, 1704 children of 11-17-year-olds from young minds matter (YMM), a cross-sectional nationwide survey, were analysed. The generalized linear regression models adjusted for survey weights were applied to investigate the association between internet use, and electronic-gaming with academic performance (measured by NAPLAN-National standard score). About 70% of the sample spent >2h/day using the internet and nearly 30% played electronic-games for > 2 h/day. Internet users during weekdays (> 4 h/day) were less likely to get higher scores in reading and numeracy, and internet use on weekends (> 2-4 h/day) was positively associated with academic performance. In contrast, 16% of electronic gamers were more likely to get better reading scores on weekdays compared to those who did not. Addiction tendency to internet and electronic-gaming is found to be adversely associated with academic achievement. Further, results indicated the need for parental monitoring and/or self-regulation to limit the timing and duration of internet use/electronic-gaming to overcome the detrimental effects of internet use and electronic game-play on academic achievement.
Publisher
Scientific Reports
Published On
Dec 10, 2020
Authors
Md Irteja Islam, Raaj Kishore Biswas, Rasheda Khanam
Tags
internet use
gaming
academic performance
children
addiction
Australia
education
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