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Action video games normalise the phonemic awareness in pre-readers at risk for developmental dyslexia

Education

Action video games normalise the phonemic awareness in pre-readers at risk for developmental dyslexia

S. Bertoni, C. Andreola, et al.

This groundbreaking study by Sara Bertoni and colleagues demonstrates how action video games can significantly enhance phonemic awareness in at-risk pre-readers, potentially offering a valuable intervention for children at risk of developmental dyslexia. With improvements lasting six months, the findings could reshape approaches to reading difficulty prevention.

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~3 min • Beginner • English
Abstract
Action video-games (AVGs) could improve reading efficiency, enhancing not only visual attention but also phonological processing. Here we tested the AVG effects upon three consolidated language-based predictors of reading development in a sample of 79 pre-readers at-risk and 41 non-at-risk for developmental dyslexia. At-risk children were impaired in either phonemic awareness (i.e., phoneme discrimination task), phonological working memory (i.e., pseudoword repetition task) or rapid automatized naming (i.e., RAN of colours task). At-risk children were assigned to different groups by using an unequal allocation randomization: (1) AVG (n = 43), (2) Serious Non-Action Video Game (n = 11), (3) treatment-as-usual (i.e., speech therapy, n = 11), and (4) waiting list (n = 14). Pre- and post-training comparisons show that only phonemic awareness has a significantly higher improvement in the AVG group compared to the waiting list, the non-AVG, and the treatment-as-usual groups, as well as the combined active groups (n = 22). This cross-modal plastic change: (i) leads to a recovery in phonemic awareness when compared to the not-at-risk pre-readers; (ii) is present in more than 80% of AVG at-risk pre-readers, and; (iii) is maintained at a 6-months follow-up. The present findings indicate that this specific multisensory attentional training positively affects how phonemic awareness develops in pre-readers at risk for developmental dyslexia, paving the way for innovative prevention programs.
Publisher
npj Science of Learning
Published On
Mar 21, 2024
Authors
Sara Bertoni, Chiara Andreola, Sara Mascheretti, Sandro Franceschini, Milena Ruffino, Vittoria Trezzi, Massimo Molteni, Maria Enrica Sali, Antonio Salandi, Ombretta Gaggi, Claudio Palazzi, Simone Gori, Andrea Facoetti
Tags
action video games
phonemic awareness
developmental dyslexia
reading development
at-risk children
video game training
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