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The effects of a gamified project based on historical thinking on the academic performance of primary school children

Education

The effects of a gamified project based on historical thinking on the academic performance of primary school children

M. Martínez-hita, C. J. Gómez-carrasco, et al.

This research by María Martínez-Hita, Cosme Jesús Gómez-Carrasco, and Pedro Miralles-Martínez explores the exciting potential of gamification in enhancing history learning for primary school children. The findings reveal significant improvements for students engaged in a gamified approach compared to traditional methods, paving the way for innovative educational strategies.

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Playback language: English
Abstract
This quasi-experimental research investigated whether gamification improves history learning in 4th-year primary school children. An experimental group used a gamified project based on historical thinking, while a control group followed traditional methods. Results showed significant improvements in the experimental group compared to the control group on a mixed-performance test, suggesting gamification's potential for enhancing primary-level history education.
Publisher
Humanities and Social Sciences Communications
Published On
May 17, 2021
Authors
María Martínez-Hita, Cosme Jesús Gómez-Carrasco, Pedro Miralles-Martínez
Tags
gamification
history learning
primary education
experimental research
educational methods
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