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Impact of the quality and diversity of reference products on creative activities in online communities

Psychology

Impact of the quality and diversity of reference products on creative activities in online communities

K. Sato, K. Yang, et al.

We examined how exposure to others’ work affects creativity by statistically analyzing three large online communities (Cities: Skylines, SCP-wiki, Archive of Our Own). Findings show a “just right” level of quality diversity boosts output, while high content diversity and extremely high reference quality can harm product quality. Research conducted by Keisuke Sato, Kunhao Yang, and Kazuhiro Ueda.

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Abstract
In creativity research, an important unresolved issue relates to identifying the kind of information an individual should be exposed to in order to be highly creative. We aimed to gain insights into this issue; we collected and statistically analyzed three datasets related to three large online communities (namely Cities: Skylines, SCP-wiki, and Archive of Our Own) engaged in mod development and novel writing to examine whether the quality and diversity of other people’s products referred to have a positive effect on product generation. Our analysis revealed the following three findings: (1) the quality diversity of reference products generated by others has the most positive impact on the quality of generated products when it is neither high nor low, (2) the content diversity of reference products generated by others has a negative impact on the quality of generated products, and (3) the quality of reference products generated by others has a negative impact on the quality of generated products when it is extremely high. We conclude by discussing the implications of the findings for creativity research.
Publisher
Scientific Reports
Published On
Jul 11, 2024
Authors
Keisuke Sato, Kunhao Yang, Kazuhiro Ueda
Tags
creativity
quality diversity
content diversity
reference products
online communities
mod development
novel writing
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