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Using games to understand the mind

Psychology

Using games to understand the mind

K. Allen, F. Brändle, et al.

Board, card and video games, being intuitive and fun, offer a unique, ecologically valid lens on human cognition—revealing inductive biases that guide behavior and enabling new study of play and intrinsic motivation. This Perspective outlines advantages, drawbacks and recommendations for using games to scale and strengthen cognitive research; research conducted by Authors present in <Authors> tag.... show more
Abstract
Board, card or video games have been played by virtually every individual in the world. Games are popular because they are intuitive and fun. These distinctive qualities of games also make them ideal for studying the mind. By being intuitive, games provide a unique vantage point for understanding the inductive biases that support behaviour in more complex, ecological settings than traditional laboratory experiments. By being fun, games allow researchers to study new questions in cognition such as the meaning of 'play' and intrinsic motivation, while also supporting more extensive and diverse data collection by attracting many more participants. We describe the advantages and drawbacks of using games relative to standard laboratory-based experiments and lay out a set of recommendations on how to gain the most from using games to study cognition. We hope this Perspective will lead to a wider use of games as experimental paradigms, elevating the ecological validity, scale and robustness of research on the mind.
Publisher
Nature Human Behaviour
Published On
Jun 21, 2024
Authors
Kelsey Allen, Franziska Brändle, Matthew Botvinick, Judith E. Fan, Samuel J. Gershman, Alison Gopnik, Thomas L. Griffiths, Joshua K. Hartshorne, Tobias U. Hauser, Mark K. Ho, Joshua R. de Leeuw, Wei Ji Ma, Kou Murayama, Jonathan D. Nelson, Bas van Opheusden, Thomas Pouncy, Janet Rafner, Iyad Rahwan, Robb B. Rutledge, Jacob Sherson, Özgür Şimşek, Hugo Spiers, Christopher Summerfield, Mirko Thalmann, Natalia Vélez, Andrew J. Watrous, Joshua B. Tenenbaum, Eric Schulz
Tags
games as experimental paradigms
cognition
ecological validity
inductive biases
intrinsic motivation
play behavior
scalable data collection
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