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9th International Conference on Computer Graphics and Virtuality (ICCGV 2026)
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9th International Conference on Computer Graphics and Virtuality (ICCGV 2026)

Chengdu, China
CONFERENCE
Registration
To join or learn more about the event, please visit the organizer's website.
Event Details

Publication

All accepted papers, after proper registration and presentation, will be published in the ICCGV 2026 Conference Proceedings by SPIE. These proceedings will be included in the SPIE Digital Library and indexed by Ei Compendex, Scopus, and CPCI (Web of Science).

Call for Papers

We invite submissions on the following topics:

  • Computer Graphics
  • Image Processing and Computer Vision
  • Rendering (including real-time rendering, illumination, photo-realistic graphics)
  • Computational Photography
  • Graphics Hardware, GPU, and hardware-related techniques
  • Image-Based Computer Graphics
  • Geometric Modeling, CAD, Simulation, Computer Animation
  • Geometric Data Processing, GIS, Big Data Modeling and Processing
  • Segmentation, Object Retrieval
  • Tracking and Sensing
  • Input Devices for VR/AR/MR
  • Advanced Display Technology
  • Immersive Projection Technology
  • Haptics, audio, and other non-visual interfaces
  • Modeling and Simulation
  • Computer Graphics Techniques for VR/AR/MR
  • Virtual Humans and Avatars
  • Multi-User and Distributed VR/AR/MR
  • VR Systems and Toolkits
  • Locomotion and Navigation in Virtual Environments
  • User Studies and Evaluation
  • Perception, presence, virtual embodiment, and cognition

For additional topics, please visit https://www.iccgv.org/cfp.html.

Submission

Types of Submission

  1. Full Paper (for publication and presentation)
  2. Abstract (for presentation only)

Submission Process

For more details about submission guidelines, please visit https://www.iccgv.org/sub.html.

Contact

Ms. May Wang

Location

Sofis Jinyuan Hotel (Chengdu Suofeisi Jinyuan Binguan)

Chengdu, China

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